![]() ![]() I would still be playing this one if not for an unfortunate freak accident. I also decided my colonists were against eating meat from animals but love human meat, just for giggles. This meant that in the short game I played I only had the 4 starting colonists. I decided that I wasn't going to recruit any new colonists if they weren't at least a cannibal or a psychopath or both. I put some limits on myself to compensate for the fact that I started with 4. I was having so much fun with 4 cannibals. After downloading the newest update I can say I am quite happy with the change. I'll definitely be downloading the update and giving it another run in a few minutes. ![]() That's where I see the best use for this mod. Or any other weird fantasy that rolls through your mind. But sometimes you just want to play out a scenario where you and your 3 best friends are colonists on an unknown world. I'll make that option more prominent in a later release. I should have included that in the first place-it's important that everyone has freedom to set things up the way that they want. That said, the release I did today lets you disable the points entirely (see my post above). With the points, you definitely need to remove skill points and passions on your first 3 colonists to be able to afford a 4th. Adding an 4th colonist could be considered a bit cheat-y since it gives you a significant head-start-and I wanted to reflect that. I will definitely be trying a psycho-cannibal starting group! It was hard to decide what to do with the points. I wanted to have 4 cannibals to start with but the cost for another one would have put me at -1000 points so I had to settle for 3. My only criticism would be the cost for adding another starting colonist. ![]() I made 3 starting characters who were psychopathic cannibals last night and had lots of fun killing everybody who wandered into my town and cooking them up. had to set all their stats to 0 in order to get any starting items. I started a game with TTM mod and pressed the Prepare Carefully button, the randomly generated colonists were already worth so much that the points were at -3000. Maybe a secondary version with +5000 points? It seems basically having all of them is impossible, unless I spawn with 0 resources and they all have the skillset of 0 for everything. Zoe is good social, awesome with a gun and sort of good melee, River is great at many things, Simon is a good doctor/researcher, Jayne is really stupid in everything but shooting/melee. I mean I'm trying to have Kaylee with high points in mining/construction, Mal is great socially, with his guns and melee. Is there a way you could possibly tell us how we can modify the maximum amount of points? I'm kind of clawing my eyes out in anger since I can't seem to re-create the firefly cast. Quote from: Preacher on September 22, 2014, 07:40:23 AM ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |